EQUIPPING STUDENTS AND TEACHERS WITH 21ST CENTURY SKILLS FOR A DIGITAL FUTURE 

AGE RELEVANT PROJECTS, ALIGNED WITH CURRICULUM, USING APPROPRIATE TOOLS AND TECHNOLOGY AS PER THE GUIDELINES OF NEP 2020

21ST CENTURY SKILLS, USING PROJECT | DESIGN BASED PEDAGOGY AND ADVANCED TECHNOLOGIES AS A TOOL TO ENABLE STUDENTS TO BECOME INNOVATORS, COLLABORATORS, AND PROBLEM-SOLVERS.

Explore How Can We Help You

INNOVATION LAB

CREATIVITY AND DESIGN LAB

ICT 2.0

ADVANCED ICT LEARNING FOR EDUCATORS AND STUDENTS

ONLINE 1:1 LIVE CLASS

DIRECT2HOME LEARNING

Innovation lab

our programs

At MindBox, we partner with schools offering age/grade-appropriate programs across India. These programs are designed to empower students to connect learnings of school curriculum with the experiential/technology driven curriculum offered by us.

primary programs

Our Primary Programs cater to the skill development of students from Grade 1-5. With our interdisciplinary projects across Science, Technology, Research, Engineering, Art, & Mathematics (STREAM), students learn by solving problems, reflecting on experiences, engaging in Do-It-Yourself activities.

digital_art

Digital Art

visual-storytelling

Visual Storytelling

mechatronics-design

Mechatronics Design

interactive-media-design

Interactive Media Design

media-design

media design

digital_art

Digital Art

visual-storytelling

Visual Storytelling

mechatronics-design

Mechatronics Design

interactive-media-design

Interactive Media Design

media-design

media design

secondary programs

Our Secondary Programs cater to the skill development of students from Grade 6-10. They learn to connect content knowledge to real-world applications and explore their highest capability. These programs empower students to become creators, thinkers, innovators and problem-solvers.

communication-design

COMMUNICATION DESIGN

mechatronics-design-2

MECHATRONICS DESIGN

digital-design

DIGITAL DESIGN

interactive-media-design-2

INTERACTIVE MEDIA DESIGN

digital-design-CAD

DIGITAL DESIGN CAD

communication-design

COMMUNICATION DESIGN

mechatronics-design-2

MECHATRONICS DESIGN

digital-design

DIGITAL DESIGN

interactive-media-design-2

INTERACTIVE MEDIA DESIGN

digital-design-CAD

DIGITAL DESIGN CAD

OUR Approach

Our teaching methodology is in line with NEP 2020 that deploys Design Thinking and Coding curriculum, Interdisciplinary & Project-based Learning to equip children & educators with 21st Century skills that will help them thrive in the digital future.

Skill Development Framework

In today's world, the skills that are essential to do well and help in problem solving, decision making, and innovation are called 21st Century Skills. These skills are broadly categorised into four areas: Critical thinking, Creativity, Collaboration, Communication. Let us understand how these skills play a part in the life of a 21st Century citizen:

At MindBox we understand that the need of the hour is the 21st Century Skills. Through our Project and Design based learning approach, we create an environment for your child to learn and develop these 21st Century Skills.

To develop these skills effectively, we have mapped our programs to match the age appropriate developmental stages of your child. We call this the Skill Development Framework.

Student Project
Student Project
Student Project
Student Project
Student Project

WHAT STUDENTS SAY ABOUT US

linaashar

"I honestly feel that MindBox is such a fun session that we should have it twice a week because as we are learning how to make examples or if i need to say it as data or diagram of an App i say its so fun, i wait for the session every week so this is heat i feel about MindBox."

Vishwajit Ramesh Swaminathan

7th : Billabong high international school, Santacruz.

linaashar

"I am very happy with the programs , activities projects and overall MindBox Sessions. I like attending the MindBox class on Tuesdays. The sessions are Very interesting."

Krishiv Pandya

5th : Billabong high international school, Santacruz.

linaashar

"My experience with Mindbox teachers is like taking my technical skills to a new horizon altogether. Starting from 3D modeling in VIII standard followed by Film making softwares Adobe After Effects and Adobe Premiere Pro. My Instructors boosted my confidence by assigning projects/filmmaking for various inter school and intra school competitions."

Daksh Khanna

10th : DPS Greater Faridabad Sector 81

linaashar

"Mindbox and especially Vivian sir have a huge part in growing my interest toward Designing and developing games, visual effects and more. In the 3 years studying under Vivian sir I have learned a lot about many tools of 2D & 3D. The Teaching approach was very unique and helped me grasp complex concepts easily. This happened only because Vivian sir would go out of the way and do longer shifts to teach us these softwares and excel in using them. This opened a new horizon for me which interests me a lot and I will want to pursue this in the future. Sir not only taught me to use these softwares but also many other practical skills which has helped me perform well in different competitions."

Aakash Mukherjee

11th : DPS Greater Faridabad Sector 82

linaashar

"My experience with the Mindbox teachers has been remarkable. Their expertise in teaching and ceaseless guidance has empowered me to think creatively and innovatively. Learning about Communication Designing using Corel Draw has been an insightful experience. I enjoyed Three-Dimensional designing (using Maya) which enabled me to understand various problems, think, design and develop a model to solve it. Getting the opportunity to participate in the Design Championship was yet another phenomenal experience."

Misthi Jain

12th : G.D Goenka Rohini

linaashar

"My experience with teachers from Mindbox (Aarti Mam and Jyoti Mam) was amazing. With their help and guidance I have learned more about Coral Draw (Graphics Design Platform) and many important things that should be in our mind while doing graphics design. Their teaching methods were so good and effective that actually helped me to learn hard things easily and also make my interest in the class. Because of their easy teaching methods I like each and every class and always wait for next class with them. I am happy that in our school classes are conducted by teachers from Mindbox which give us a lot of opportunities in our life and tell more about technology."

Rachit Munjal

9th : G.D Goenka Rohini

linaashar

"Its really interesting and fun to learn,its really clear to understand and we can learn a lot about things we know and we don't know and we can learn more about it and what its about."

Vijaya Kumar

8th : Kamala Niketan School

ICT 2.0

the next level of ict learning

With the new guidelines of NEP 2020, and future skills, ICT 2.0 curriculum designed by MindBox is a unique program which takes ICT to the next level by seamlessly combining the subject knowledge of ICT with the development of the 21st Century skills, using Project | Design Based Pedagogy and advanced technologies as a tool that enables students to become Innovators, Collaborators, and Problem-Solvers.

Our curriculum

Primary (grades 1 to 5)

Digital Citizenship

Computer Literacy

Information Literacy

Life Skills

Media Literacy

computational Thinking

Secondary (grades 6 to 8)

computational Thinking

Media Literacy

Life Skills

Design Thinking

Digital Citizenship

Future Technologies

ICT 2.0 IS DESIGNED FOR DEVELOPING

TPACK (TECHNOLOGY, PEDAGOGY AND CONTENT KNOWLEDGE) | INTERDISCIPLINARY LEARNING

21st century skills

21st century skills

technical skills

technical skills

science skills

science skills

Mathematical skills

Mathematical skills

art skills

art skills

technology skills

technology skills

Engineering skills

Engineering skills

Artificial Intelligence

Artificial Intelligence

OUR OFFERING TO UPSKILL EDUCATORS AND STUDENTS

digital_art

INTEGRATED DESIGN AND ADVANCED TECH CURRICULUM

visual-storytelling

STEAM – PROJECT BASED LEARNING METHODOLOGY

mechatronics-design

GRADE – WISE REFERENCE TEXTBOOK AND REFLECTIVE JOURNAL

interactive-media-design

TRAIN-THE-TEACHER PROGRAM

media-design

PERIODIC ASSESSMENTS, EVALUATION AND ANALYTICS REPORT

digital_art

GAMIFICATION

visual-storytelling

LOGIN TO MINDBOX PORTAL FOR STUDENT, TEACHER, AND SCHOOL

mechatronics-design

MINDBOX LMS FOR STUDENTS AND TEACHERS FOR SYNCHRONOUS AND ASYNCHRONOUS LEARNING

interactive-media-design

Skill Development Framework

media-design

LEGAL EDUCATIONAL LICENSES OF SOFTWARE WHEREVER APPLICABLE

digital_art

integrated design and advanced tech curriculum

visual-storytelling

steam-project based learning methodology

mechatronics-design

grade-wise reference textbook and reflective journal

interactive-media-design

train-the-teacher program

media-design

periodic assessments, evaluation and ANALYTICS report

digital_art

GAMIFICATION

visual-storytelling

login to mindbox portal for student, teacher, and school

mechatronics-design

mindbox lms for students and teachers for synchronous and ashynchronous learning

interactive-media-design

skill progression evaluation report and digital PORTFOLIO

media-design

legal educational licenses of software wherever applicable

ATTRACTIVE PRICING PLANS

Our platform will help your school in the successful implementation of the new National Education Policy (NEP) 2020 with advanced technologies and relevant upskilling programs.

Salient Features:

  • Empower Educators and Students with key 21st century, digital & employability skills
  • Develop creative potential & creative confidence of students
  • Research-based Design Thinking and Coding curriculum
  • Real-world STREAM/STEAM Projects
  • Interdisciplinary, Learner-Centric, Experiential & Holistic Learning

Our Pricing Plans suit the needs and requirements of the Progressive Schools in India. They are so attractive that it should not be a problem for the School to implement the same if you are keen to elevate your Technology Curriculum

  • Platform License check
  • Student Licenses check
  • Text Books check
  • Teacher Training check
  • Curriculum check
  • Content check
  • Assessment check
  • Digital Portfolio check
  • Competition check
  • contact us

In today’s world - creation of new information, discoveries, inventions are taking place at a fast pace. To match up with the developments and advancements, our school curriculum needs to evolve, and 21st century learning methodology can be a crucial bridge in achieving the same.

HOLISTIC LEARNING APPROACH

STREAM  EDUCATION

Students learn how to apply the combined knowledge of interdisciplinary subjects - Science, Technology, Research, Engineering, Art, and Mathematics to innovate and create solutions for real-world problems.

PROJECT BASED LEARNING (PBL)

PBL is a student-centred teaching method that involves a dynamic classroom approach where students acquire a deeper knowledge through active exploration of real-world challenges and problems. 

STUDENT CENTRIC LEARNING (SCL)

Student Centric Learning is a method which engages students into the learning process which is personalized, happens anytime and/or anywhere, and has ownership of students in their learning.

DESIGN THINKING

Design Thinking is a process where students apply their knowledge to solve real-world problems. They work together, understand the problem, think, design and develop a model to solve a given problem. 

CONTENT TO CONTEXT

Through Project based Learning, students relate the content learned in the classroom to their everyday life. They understand how the acquired knowledge and skills can be applied for innovation & problem-solving.

STREAM  EDUCATION

Students learn how to apply the combined knowledge of interdisciplinary subjects - Science, Technology, Research, Engineering, Art, and Mathematics to innovate and create solutions for real-world problems.

PROJECT BASED LEARNING (PBL)

PBL is a student-centred teaching method that involves a dynamic classroom approach where students acquire a deeper knowledge through active exploration of real-world challenges and problems. 

STUDENT CENTRIC LEARNING (SCL)

Student Centric Learning is a method which engages students into the learning process which is personalized, happen anytime and/or anywhere, and has ownership of students in their learning.

DESIGN THINKING

Design Thinking is a process where students apply their knowledge to solve real-world problems. They work together, understand the problem, think, design and develop a model to solve a given problem. 

CONTENT TO CONTEXT

Through Project based Teaching Methodology, students relate the content learned in the classroom to their everyday life. They understand how the acquired knowledge can be applied for innovation & problem-solving. It encourages them to think & explore new ideas. The purpose of Project based teaching is to nurture skills in students which include critical thinking, creativity & communication.

WHY MINDBOX

Diversity. Every child is unique, and they all learn differently, hence “One Size Fits All” philosophy doesn't apply to  learning. The current education system focuses on the 3 R's of learning (Reading, Writing & Arithmetic) where information is only consumed by students. It's time to make a shift in the way learning occurs i.e. from Information Consumption to Knowledge Application and Creation.

To empower learners, we need to develop our education system where classrooms are Student-Centric, and  Teachers act as Facilitators of Learning. A system that enables learning of 21st Century Skills – Creative Thinking, Critical Thinking, Collaboration And Communication cited as a prerequisite by leading industries across the globe.

LEARNING MANAGEMENT SYSTEM 

TRAIN THE TRAINER

CURRICULUM & CONTENT

SKILL DEVELOPMENT FRAMEWORK

EVALUATION AND ANALYTICS REPORT

ENGAGING REFERENCE TEXTBOOKS

PROJECT BASED LEARNING

NATIONAL & INTERNATIONAL COMPETITIONS

DESIGN & INNOVATION LAB

GAMIFICATION

SPECIALISED FACULTY

ADVANCED FUTURE TECHNOLOGIES

LEARNING MANAGEMENT SYSTEM 

TRAIN THE TRAINER

CURRICULUM & CONTENT

SKILL DEVELOPMENT FRAMEWORK

EVALUATION AND ANALYTICS REPORT

ENGAGING REFERENCE TEXTBOOKS

PROJECT BASED LEARNING

NATIONAL & INTERNATIONAL COMPETITIONS

DESIGN & INNOVATION LAB

GAMIFICATION

SPECIALISED FACULTY

ADVANCED FUTURE TECHNOLOGIES

OUR PRESENCE

More than 100000 students across India have been empowered with 21st century skills through our MindBox Programs. Our dedicated faculties are transforming students from Consumer to Creator, Creator to Creative and Problem Mindset to Solution Mindset through STREAM based Creative Education and Project Based Learning.

100000 +

STUDENTS

18+

CITIES

100+

FACULTIES

50+

SCHOOLS

Advait
Camford
Dr.-Dasarathan-international-school
Excel-Global
Gopi-Birla
Phoenix
Rivereside
SRM
Vel_s

WHAT PARENTS & EDUCATORS SAY ABOUT US

linaashar

“When the kids reach school, we introduce MindBox platform to them. It will introduce children to games and activities that will prepare them to learn coding and other emerging technologies.”

Seshasai KVS

CEO - Kangaroo Kids Education

linaashar

“This year we have tied up with MindBox for setting up a STEAM lab (Science, Technology, Engineering, Arts, Math Lab), which is helping us in delivering key subject concepts using digital designing and some of the industry standard software like CorelDRAW, Photoshop, AutoCAD etc. Our students are able to print their digital design using 3D printers and see that their designs come to life. We are also encouraging our students to design online games, and many are willing to participate in the game design championship. We have introduced Robotics to our students, which is helping them to design and code Robots and have a plan to send our students to world Robotics Challenge in the next two years."

Narendra Prasad E

Founder & MD - Futuristic Edu Initiatives

COMPETITIONS

At MindBox, we organise competitions like Design Championship and VEX Robotics. These competitions offer a platform to the students to take their classroom learning to the outside world. It inspires them to think out of the box, tap into their creative side and showcase their talent. We believe National and International level competitions help students develop competitive and innovative spirit.

DIGITAL FOOTPRINT

We want every child to be equipped with 21st century skills that will help them become a Creator, Thinker and Innovator. To achieve this, we have set out on a journey to empower educators and students through our MindBox programs. We are focused on creating awareness of technology-based education and we do this through our Newsletters, Blogs and Social Media posts.

Newsletter

blogs

Social Media

Contact Us